Ammunition Checks

Rather than unrealistically and unnecessarily track every round in a character's weapon, PathModern uses an abstract representation encompassing a weapon's magazine capacity as well as the character's ability to manage ammo consumption under fire. Much like an attack roll with a sword is not a single swing, an attack roll with a firearm can represent anything from a single carefully aimed shot to a wild spray of panic fire.

When making attacks with a firearm, when the unmodified to-hit roll is 5 or less, the weapon runs out of ammunition after the completion of that attack. The character must either reload the weapon using the normal rules or switch to a different weapon before making another attack. There are many modifiers that can affect the chance that a firearm will run out of ammunition, from feats to attack modes to magazine capacity. These modifiers all affect only the natural roll number to see if the weapon runs out of ammunition afterwards and not the result of the attack.

Note that no matter what other modifiers are in effect, natural rolls of 1 always result in the weapon being out of ammo, no matter what other modifiers.

Relevant Feats:
Improved Ammo Management: Keeping a cool head under fire, the character gains a +2 bonus to ammo checks.

Superior Ammo Management: Picking and choosing his shots for greatest effect, the character gains a +4 bonus to ammo checks.

Quick Reload: A character with this feat may reload a weapon with a standard box magazine with a swift action. Reloading a weapon that normally requires a full-round action, such as a revolver or break mechanism, may be done so with a move action instead. The time required to reload a more complex weapon requires half the normal time, provided the character is proficient in the weapon's usage.

Ammo Check Modifiers:
-2     Attacking an opponent within 50'

-1     Attacking an opponent within 100'

-2     Using the Double Tap action

-4     Using the Burst Fire action

-8     Using the Autofire action

-1     Magazine size less than 10

+1     Magazine size 20 or greater

+2     Magazine size 30 or greater

+4     Magazine size 50 or greater

+6     Magazine size 100 or greater

+8     Magazine size 200 or greater