Dead Shot

Requirements:
Base Attack Bonus: +2

Skills: Perception 3 ranks

Feats: Personal Firearms Proficiency, Far Shot, Dead Aim

Class Features:
Hit Die: The Dead Shot gains 1d8 hit points per level. The character's Con bonus applies.

Action Pool: A Dead Shot has an Action Pool of 5 + half his character level.

Class Skills: The Dead Shot's class skills and key abilities for each skills are as follows: Climb (Str), Investigate (Int), Knowledge (current events, popular culture, streetwise, and tactics) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Stealth (Dex), and Survival (Wis).

Skill Ranks per Level: 2 + Int Modifier

Special Abilities:
Weapon Focus: At 1st level the Shootist gains Weapon Focus as a bonus feat.

Close Combat Shot: At 2nd level the Shootist does not provoke attacks of opportunity from enemies when using a light or one-handed firearm.

Bonus Feat: At 3rd, 6th, and 9th level the Shootist gains a bonus feat from the following list: Advanced Firearms Proficiency, Burst Fire, Dead Aim, Double Tap, Far Shot, Greater Two-Weaon Fighting, Improved Autofire, Improved Two-Weapon Fighting, Precise Shot, Quick Reload, Shot on the Run, Skip Shot, Strafe, Two-Weapon Fighting.

Fast Draw: At 3rd level the Shootist gains Quickdraw as a bonus feat. Additionally, when making an initiative roll against an opponent she has been aware of for at least 1 minute, a Shootist may substitute her Sleight of Hand modifier for her normal bonus.

Defensive Position: At 4th level a Shootist learns to make better use of cover, gaining an additional +2 bonus to both Defense and Reflex saves while in concealment, cover, or full cover.

Lightning Shot: At 5th level a Shootist may make a flurry of ranged attacks with a light or one-handed firearm at the expense of accuracy. While using the Full Attack action, she may make a single extra attack at her highest base attack bonus. This attack and all other attacks until the start of her next turn suffer a -2 penalty.

Sharp-Shooting: At 7th level, a Shootist learns to score hits that others would miss due to the target's cover. If the Shootist uses a light or one-handed firearm to attack a target, the cover bonus to the target's Defense and Reflex save is reduced by 2.

Greater Weapon Focus: At 8th level, a Shootist gains Greater Weapon Focus as a bonus feat.

Deadeye Shot: At 9th level a Shootist learns to find the weak points in an enemy's armor. When using a light or one-handed firearm she may elect to spend an action point to resolve all her ranged attacks that round as ranged touch attacks.

Bullseye: At 10th level when threatening a critical hit with a weapon he has applied Weapon Specialization to, the Dead Shot may automatically confirm the critical hit as a swift action.